Today in class we started looking more into code to prepare us for our exams.
We used a string called “Transform.RotateAround”
This meant that the object would rotate around a certain pivot.
At first I had no idea how to do this, but with a bit of help, I have now created a solar system of objects, and also textured them and added particle effects.
I also added some code in to make the planets, moons and sun pivot on their point so it looks like they’re rotating.