My first Module in Uni is Asset Design and Modelling with our first lesson being on an introduction to Maya.
We were tasked to create a characters head, or if you had time, a body as well, during the lesson and to have it finished by next lesson.
However, we were not allowed to edit sub-components of the model, such as editing vertices or edges and so had to make the entire model from just primitive shapes and then edit it with transform, scale and rotate only.
This is the character I decided to model during our first lesson.
I found it really strange to model with just the primitive shapes without editing the other sections as I have been so used to pulling the shapes around within Nextgen in the past two years.
This is the final model I had created by the end of the lesson. We were also allowed to colour our model, but only using basic colouring methods with Lamberts and Blinns etc.