Inspired Worlds: Okami

For my Inspired Worlds essay I will be writing about the art that inspired the game Okami.

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Many different art styles and environments have influenced the design of this game; from the Ukiyo-e art movement, including the art of renowned artist Hokusai, to the island of Hokkaido.

 

Okami Environments

“One of the things that makes Okami unique is the variety of beautiful scenery”

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This image is from the concept art of Okami, where you can see clear references to Hokusai’s art. The hand-drawn textures is known as the ancient sumi-e style of Japanese black and white ink paintings with some of the traditional ukiyo-e style of Japanese watercolour and woodcarving print which was popularised in the late 17th Century.

 

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The image on the left is of the forest in Okami, and the right is an Ukiyo-e painting. Both pieces of art have a very similar style to them and the game gives the impression that it has all been painted by hand, despite being heavily influenced by Hokusai’s artwork there are distinct differences between the game and the artwork such as the very thick outlines on Amaterasu. However, in terms of colours and lighting, I feel as though the Sumi-e style fits this piece of concept, due to that sumi-e artists only paint using black ink and rice paper. The artist must know how to create clean lines as they cant be erased and they must also know how to create different shades just with the black ink, this is also reflected in the game-play as the player has to use a magic paintbrush to help reveal secrets in the world of Okami.

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In the capital city of Sei’an, the creators looked into the old Japanese capital of Kyoto to create their designs.

“we took ideas of what an old capital city would look like based on the Heian period (AD 794 to AD 1185) picture scrolls and various medieval works of art and paintings such as ukiyoe paintings from throughout Japan. On top of that, we added an extra layer of puzzles and hidden goodies to the capital itself, since the whole game is built around creative ways to move forward.”

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Sei’an City lies in the centre of Lake Beewa, a large lake that lies in the bottom of a deep hollow, surrounded by a mountain range, separating it from other parts of Western Nippon as a natural defence. These mountains have been inspired by the mountains of Hokkaido.

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The left is of some concept art from the Sei’an City, and the right is a view of a town in Hokkaido, showing the mountains in the distance.

The style of the game makes the player feel as though they are in a painting, and by using the paintbrush tool during the game the player can also contribute in a way thats engaging to them as they have to use this tool to not only progress through the story, but find hidden secrets and treasures throughout the world. Okami is a wonderful blend between reality and fantasy environments, this creates the perfect environment for this type of game, giving the player a surreal sense of exploration when traversing the fantasy versions of historical real- world locations.

 

Characters

As for the characters in-game, they have also been heavily influenced by the sumi-e style. They all have very simple designs and fit seamlessly into their environments which gives an extra sense of immersion, allowing the player to become even more engrossed in the world of Okami.

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Some of the character designs from Okami

The designs above all feature the distinctive grey-scale look that Sumi-e uses. Though originally during the design stages this wasnt going to be the case. The game was originally designed to be more realistic rather than in this style as seen below.

Okami during development (left) and in game (right)

With the thick black lines around Amaterasu they give the character a look as though she is part of a painting come to life in the style of the influential artist it was inspired by. Okami’s characters are each unique enough to hold their own personality however, they still all conform to the thick-inky drawn look. that the game displays as one of its key selling points. The game boasts a large world which gives players a chance to take it easy and wander instead of following a linear path to the finish. This may inspire an adventurous feeling in the player and let them take it at their own pace which will not only make the journey longer, but each player will experience the game differently.  Amaterasu is a god within Okami and is able to use special powers, making the player feel empowered and able to take on the enemies that the world of Okami will throw at the player as a challenge to not only themselves but to Okami, too.

 

How has The traditional art been transferred into the game?

By using software such as Photoshop to illustrate images, they can look almost identical to those originally created on rice paper using inks and then placed within the games world.

The characters can then also be given the same style of hand drawn paintings using software like Photoshop.

The artists who worked on Okami may have also made some of the artwork in the traditional Japanese way before moving into the digital versions, to get an authentic feel using traditional methods and using traditional materials. This not only gives the artists experience using such methods but it adds an extra layer of authenticity when moving to a digital format because the artist will have a firm understanding on how it is expected to look.

Below is an example of how these textures could be handpainted and applied to the in game model.

 

 

 

 

Then once the models have been created,new textures can be applied anytime, and this needed to be done when the Okami HD remaster was created. Below is an example of some older versus newer textures for Okami

 

 

Synoptic Project: Police Suspect Sketch

As part of the project, one of my jobs is to create a sketch of the ‘suspect’

this will be a combined sketch of both the main character and the ‘psycho’ , so a drawing with mixed features of Allan and Josh.

 

To help me to mix these two faces together , I used a site called Morphthing.com to mix the photos together.

This will help to create a better sketch of them mixed together.

 

 

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Personal Project: Car Sketches

Its been a very long time since I have drawn a car, I used to draw them a lot while I was in primary school, but that was about 10-11 years ago, so I need to practice drawing them more.

When I was little I used to free draw cars the majority of the time, as well as draw cartoony styled cars where they were squished up and with giant wheels.

Other times I would use this little tool kit for drawing curves and circles that I got with a how to draw cars book as a present.

So today I tried to follow a few tutorials on how to draw cars on perspective or without perspective using the wheel trick, where you draw 4 wheels, all the same distance from each other and then draw a box on top of that for the car.

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Perspective drawing of car 1

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Perspective 2

I wasnt that keen using the perspective way of drawing the cars, but I will try to practice this some more.

This one was using the spacing of the wheels, and then adding the box shape of the car on top, personally I preferred this one over the perspective one.

The Subaru Impreza WRX STI was always one of my favourite cars to draw when I was little, so this is the one I decided to draw during the free hand sketch, this felt a lot more natural and easier to do, but I feel as though the back end of the car is too long, I just need to practice getting the proportions correct.

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This final drawing of a Nissan Skyline GTR R34 was a mix of all three, perspective and wheel spacing, then free drawing over the top

Personal Project: Post-Apocalyptic Farm – Art Prompts

Art Prompts

I was having trouble thinking of something to draw today, so I decided to try using Art-Prompts.Org

I chose the Environments section and hit the refresh button a few times until I found a prompt that I liked, some prompts were things like picnic site, galactic gas station and others, but I decided to go with the Post-Apocalyptic Abandoned Farm prompt.

I then researched  a few different types of farms, searching first for traditional english farms, but then I really liked the look of old american style farms.

I looked into different farms and ranches, then looked into some post-apocalyptic art.

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Initial Layout Sketch

 

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Laying out the buildings and perspective

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Adding detail to the sketch before adding damage to the buildings.

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Personal Project: Christmas Break Sketches and Update

Due to Christmas and new year being a very busy period at my shop where I work, I have been having to put in extra shifts to help out in store to deal with the high amount of customers, so … Continue reading

Personal Projects: New Graphics Tablet

Today I got a new graphics tablet!

A ISKN Slate 2. This allows me to do digital work, and then it transfers it all to digital images as I am drawing it!

Here are a few sketches I have done using the ISKN tablet.

 

Personal Projects: Inktober days 1-13

I have been working on a project in my spare time called “Inktober”. This is where you draw an image everyday of the month of October, where people either draw their own stuff, or follow a theme. I decided to … Continue reading

Personal Project: Fish Painting (Rhino Tribute)

I have decided to paint some fish within Paint Tool Sai as a tribute to my fish, Rhino who sadly passed away this week and I waned to do something for him in his memory.

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I started with a sketch idea in my drawing pad and then transferred this into Paint Tool Sai.

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The end image looks a bit different to the initial sketch, as I decided to move the fish around within Sai.

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This is the final image, featuring Rhino in the bottom right hand corner.

I feel as though I am really improving in Digital painting and digital brush texturing.

 

The video below is of the process of the painting, but sped up so that it isnt 2 hours long