Wolf In The Night: Problems

Today I did another few tests runs in Unreal engine and stumbled upon a few problems with some of the imported models, some of them had missing pieces, or really, really weird textures that looked terrible.

weird textures.png

Around the back of two of the buildings, for some reason you could see straight through the doors, not sure why this has suddenly started happening,but I will have to model these.

On one of the other models, the abandoned shop, parts of the model were missing, and I couldnt even select them in the editor mode so I have no idea what is going on.

And finally, the textures on the jeep..these were fine the last time I ran through this and now they are just horrible.

I am going to try and fix these as soon as I can as they are making the game look bad.

Unreal Project 1, classroom Build

yesterday, I started using Unreal 4 to make a basic mock up of the classroom we are going to use in our post apocalyptic game.

Since everyone is still modelling, I just started to place random objects into the room, using simple box shapes to make the shape of the room.

I forgot to take screenshots along the way, so i only have pictures of the most recent update of the room.

room1

I originally used square boxes to resemble the seats, however, I found a pre made model of chairs so I imported them into unreal to show how everything would be laid out.

After this I started changing the lighting, trying to make it very dim, showing that it has been abandoned, then added a few visual effects into it using a thing called, Particle Systems.

Video walkthrough of most recent update of the room: