Presenting our game. Pitch.

On Monday we pitched our game Lucious.


I feel as though we should have prepared our pitch better and practiced beforehand as we tended to stop for a while not knowing who was meant to say the next part. 

The pitch started and everyone seemed to get a bit messed up, not sure when to start talking. I provided some information about the game, but I feel as though I should have given more descriptive information about the game.

I also feel as though more practice will be needed in public speaking, as I tend to stutter or ramble.

I thought that the imaging in the presentation was the strongest part, as at times, there was too much text on some of the slides, sometimes text wasn’t even needed.

After the pitch, we were given feedback. We were made aware that we had too much text on some of the slides, and that the imaging we used in the top left corner became too repetitive, so that next time, we would need to change it to a different image every now and then.

We were also informed that some of the imagery should have been placed onto separate slides, rather than some of them being all put onto one slide.

Another change would be the way that the concept art was presented. As I don’t know how to use photoshop, The images were taken on a mobile phone and so had shadowing on the pictures, meaning that the drawings weren’t too clear and the main focus of the pictures wasn’t the drawings, but the shadows.

Piskel

Piskel is a simple, online tool that allows you to create 2D pixel art and animations within your browser. The site also allows the option for you to download a copy of Piskel to your desktop, making the program available … Continue reading

Game Development.

Original Game Original Sprites New Game Loading Splash Screen Level Screen When the game starts, you are in a level room, where you choose one of three doors to start different levels. Unfortunately we couldn’t make all three levels so … Continue reading

Original Level Designs

The three levels were designed over the weekend we were away, The Mine, The Sky Level and the Forest Level. Although the Sky and Forest levels aren’t going to be used, we still kept the concepts to be added to … Continue reading

Sprites (Moles)

Once character design was complete, I needed to make sprites to be used in game, and these were to be animated. Each character for each level needed a sprite, including enemies. The Mole sprite was fairly easy, only consisting of … Continue reading

Mine Enemies (MOLES)

For our game, the levels needed platforms for the player to get around the game, while avoiding obstacles and dangers, but they also needed to avoid enemies. For the Mine level, we decided to use Moles as the enemy. I … Continue reading

Character 3

After brain storming a few character ideas, sketches were created of what the character could look like. I started with a Koala character, which was suited into the environment that the level was set. I stuck with the art style … Continue reading

Creating Vladmew

The next task was to create new characters for the game, as we already had Lucious created. As a team we mind-mapped what type of characters we could have. Some examples include: Corgis, eagles, guinea pig, cats and other creatures. … Continue reading