The Evolution of Home Game Consoles.

Video games have been around since the 1950s, they were played on massive computers connected to vector displays, not analog televisions.

In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house.

Ralph H. Baer conceived the idea of a home video game in 1951. a bulky rectangular brown wooden box with two attached controllers, and thus the name “Brown Box”. Invented by Ralph H. Baer (1922 – ), also known as “The Father of Video Games”, he developed the brown video game console such that it can be hooked up with any ordinary TV sets. There were only six simple games for the console, namely ping-pong, tennis, handball, volleyball, chase games and a light-gun game.

The demonstration of the “Brown Box” led to the licensing of the technology by Magnavox in 1972, resulting in the release of the first official home video game console – Magnavox Odyssey. Just as the earliest films do not feature recorded sound, the first video game console is silent as well, with graphics which we would consider very primitive by today’s standard.

In 1973, Atari has produced an arcade version of pong, and it was that popular that they decided to join the home video game market and made their own console two years later in 1975.  The take-home version of the game that started it all, the Atari Home Pong console contained one of the most powerful computer chips in a consumer product when it was launched by Sears in 1975. The controllers were built into the console itself, allowing player’s to slide their Pong paddle up and down by rotating a single dial.

In that same year, Magnavox decided to improve its Odyssey system and released not one, but two different improved versions of the original console, the Magnavox Odyssey 100 and 200.

From 1976-77, a series of Magnavox Odyssey consoles were produced, with each new console only slightly better than the previous one. The consoles basically had the same games within, but with some modification to the graphics, controllers and digital on-screen scoring.

The Atari then included more games, such as the Video pinball, stunt cycle in order to compete with the Magnavox.

Soon after everyone wanted to join the market, with new companies such as Fairchild, RCA and Coleco creating their own consoles just like everyone else. These however, seemed to be the same as the other consoles, where the Wonder Wizard was the same as the Odyssey 300 by Magnavox, but with just having a bigger controller.

 

Magnavox 300

Wonder Wizard

The first of the “second generation” consoles finally moved controllers on from built-in dials and knobs. Although medicinal in appearance, the black controllers of the Fairchild Channel F were remarkably more sophisticated than the offerings of the previous generation: the thumb operated “cap” was an eight-direction joystick, which could be pushed in to fire or pulled out to… do something other than fire. The cap could also be rotated, offering the same functionality as the former generation of controllers.

Fairchild Channel F (1976)

While other second generation consoles were trying new and bold things with their controller designs, the RCA Studio II looked to have taken something of a backward step. The console housed two number pads that gained different control functions for each of its five inbuilt games – some of which used the numbers layout as a direction pad. It was discontinued after two years. Why the new PS4 isn’t available in a similar 70’s bathroom plastic hue is beyond us.

RCA Studio II (1977)

Then in January 1978, Nintendo joins the battle, releasing its first series of colour consoles in japan. The games followed the footsteps of the atari with similar games available to play.

During the start of the 1980’s, technology was starting to advance, meaning that the games consoles also started advancing as well. Meaning that they were finally moving on from pong style games, and began making games in other genres such as fighting, platform, adventure and RPG games. This era was able to release some of the all time classic games, sich as Pac-man (1980), Mario Bros (1983), The Legend of Zelda(1986), Final Fantasy (1987), Golden Axe (1988), etc. There was also a major shift from dedicated consoles (with built-in games) to cartridge-based video game systems.

Sega and Nintendo became the dominating companies within the video gaming scene. With Segas lesser known SG-1000 in 1983, this paved the way to their successor of the Sega Master System. The SG-1000’s game library comprises 68 standard cartridge releases and 29 Sega Card releases. All of the SG-1000’s games play on each model of the console, though 26 of the cartridge releases require the attached keyboard accessory or the SC-3000.

But soon after the Nintendo Entertainment System was released and merged victorious as the best-selling console of that generation. It is even fair to say that the NES single-handedly raised Nintendo to a company easily identified with gaming. when it was introduced to the US and UK market a year after the 1984 video game industry crash. As a result of the crash, ColecoVision ended up as the last console released by Coleco.

By the 1990’s, it was hard to shift Sega or Nintendos dominance of the games industry, each releasing new consoles to compete with the other. Sega releasing the Mega Drive/Genesis in 1988 and Nintendo releasing the SUper Nintendo Entertainment System, just for Sega to release another console just two years later. The Master System II.

This was the start of a major console war.

With the dominance of sega and nintendo, Atari slowly started slipping away, their new consoles becoming less and less popular, the only upside to their new console, was that it provided backwards compatibility.

DUring the first few years of the 90’s, a lot of consoles shifted from cartridges to discs, meaning there was an increased capacity for games. This shift in technology allowed consoles to move from 2D to 3D Graphics. This then allowed a new competitor to join the war. Playstation.

Dreamcast was the pioneer back in 1998. Two years later, Sony progressed on with the next Playstation, the Playstation 2. In 2001, Nintendo switched its cartridge-based Nintendo 64 to a DVD-ROM GameCube. That very same year, we saw Microsoft entered in the video game console industry in 2001 with its well-received Xbox.

Between 2005-2011 the current generation of video game console only has room for three major competitors: Xbox 360, Sony Playstation 3 and Nintendo Wii. With full 1080p HD graphics for both the Xbox 360 and Playstation 3, and Wii’s innovative remote for sensing 3D movements, it seems that video gaming had indeed came a long way.

Most of the companies were already phased out – Atari, Coleco, NEC, Sega, etc, but there are currently still two adventurous companies who dare to compete head-on with the Big Three. Mattel is back with its Hyperscan console after disappearing from the industry for three decades. Marketed to young boys of the age of five to nine, it was only available for a year before they were taken off the shelf in 2007. The PC World Magazine ranked it the 7th worst video game system of all time.

And finally, with the newest generation of consoles, come the Playstation 4, Wii U, 2/3DS and the Xbox One. The playstation 4 being the most sold console out of its generation, selling over 36 million units, compared to 12.6 million for the wii u and a measly 3 milion for the xbox one.

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